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Roller Coaster Tycoon World

Atari is deep into development on the next Roller Coaster Tycoon title, and the team is hoping to recapture the magic that has attracted so many players over the years. I had a chance to check out the game in action, and I'm pleased to say that Roller Coaster Tycoon World takes a big step toward accessibility without sacrificing the joy of micromanagement. One of the biggest changes is in the roller coaster construction, which now has an extremely intuitive push/pull/twist interface. I watched a new coaster built in under a minute and adjusted using the smart tools available. The track snaps together, making it simple to create loops, corkscrews, cobra rolls, boomerangs, and more. All of the building in Roller Coaster Tycoon World is now "remorseless." You can build before you buy (in case you don't have the money on hand), and you can move and rotate rides after they are built (instead of bulldozing and starting again). Roller Coaster Tycoon World will ship with four landscapes (Forest, Canyon, Island, Science Fiction) and four themes (Americana, Western, Science Fiction, and Adventure). Each will offer about the same number of attractions, vendors, and the new sit-down restaurants.

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