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RollerCoaster Tycoon World Production Blog #8


Dear Fans,

We wanted to provide a brief update on progress and say that new shots will be shared as soon as they are available.

Last week the tech team crossed a major hurdle and completed work on the initial version of the upgraded coaster builder – a critical component of this current milestone. This is by far one of the most complex parts of the game due to all of the math involved in allowing players to build and edit in 3D space! We also spent some time doing initial user testing and we were happy to see how quickly and easily they were able to build complex coasters using the new UX. That said, there is still work to be done so that we can include all of the features and ease of UX we want in the coaster tool. Some of the tech team will remain on cleaning up tasks related to the coaster tool while the rest move onto upgrading the coaster physics simulation, path systems, as well as other game components.

One little interesting development that I would like to share was from our recent sound meeting. The team has been working on bringing back some of the nostalgic sounds from the old games, based heavily on this thread from our forums. We believe we have identified some of the key themes from the past games as well as a great direction for some additional new high quality effects, but if you have any suggestions be sure to add them in our forum thread!

Finally, for those of you who said the coaster in our last blog’s screenshots was a “hypercoaster”, you were right! Stay tuned for an upcoming blog to see the full thing!

“Mattlab” Executive Producer RollerCoaster Tycoon World

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