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RollerCoaster Tycoon World Production Blog #10

Dear RCTW Fans,

It’s a busy week here. Over the past months, our team has been working, improving, and expanding on a number of different systems. It is always quite a sight to walk around the studio and see all of the disparate work being done by different members of the team. Now, we have reached what we’re calling “integration week” and it is a major step for us. We are now putting these assets and systems together – shiny, new, and improved before proceeding forward with additional work. It’s exciting!

This week, I wanted to share a different type of asset shot. Below you’ll see one of the coaster control booths you will find in the game. It’s important for us to really capture all of the elements of a theme park. The ride operator in their control booth is one of these smaller touches that is integral to the immersive experience we’re aiming to achieve in the game. We hope you like it and be sure to let us know what you think!

Lastly, next week Atari is heading to E3 so our forum posting and updating will likely be limited but present for the next few weeks. We won’t be showing the game publicly at E3, but we will be meeting with press to give them updates on RCTW and other Atari projects. That said, I do plan to update you all next week if and when time allows. Until then, see you on the forums and thank you for all of the great and valuable insights and feedback on our “Ideas and Feature Requests” forum. It’s hugely valuable to our design team so please keep it up! While there, be sure to check out our new “Real World Theme Parks and Rides Discussion” forum. Feel free to chat there about all your favorite rides and theme parks!

Cheers, “Mattlab” Executive Producer RollerCoaster Tycoon World

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